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Deliver us the moon platforms
Deliver us the moon platforms





deliver us the moon platforms deliver us the moon platforms

It aims to keep you engaged by providing a range of mini-game-style experiences that range from finding notes with passcodes to dodging debris as you hurtle through space towards an airlock. That said, Deliver us the Moon is not a walking sim but rarely involved enough that you would consider it a pure action game. The bulk of your time is spent walking or floating around deserted environments, from either a third- or first-person perspective, and sometimes controlling a small AI drone you reassemble once you reach the moon. At its best, I was reminded of Fullbright’s Tacoma – only Deliver us the Moon features lengthier gameplay-driven segments between major story revelations.ĭescribing Deliver us the Moon’s gameplay is both easy and hard. There are perhaps too many codex entries you need to read to get the whole story but the game introduces a hologram playback system and more audio-logs once you arrive on the moon, making for a more immersive and organic way to piece together events while you are exploring. Even the protagonist, who only ever goes by their call sign until the final chapter, remains a voiceless mystery to be solved.Īs a result, the entire game feels like a journey of discovery set in a lonely, isolated, and increasingly hostile environment. Yes, this means some cliched plot points and characters that are one-dimensional stereotypes, but everything is shrouded in mystery for the bulk of your playtime. There’s a fair amount of hard science to keep things grounded and the stakes high, but also no shortage of action-packed spectacle for pure entertainment value. Now the developers describe their game as a “sci-fi thriller set in an apocalyptic near future” and it’s a good summary. Five years after the lunar colony went dark and Earth was plunged into further environmental and political chaos, this desperate mission launches from a former World Space Agency facility towards the Pearson Spacestation – sitting in geosynchronous orbit above the lunar facilities and connected by a massive space elevator. Deliver us the Moon focuses on a desperate mission to restore an elaborate energy transmission system, responsible for channelling power from 3He reactors on the moon to a resource-depleted Earth. The front end is exposition heavy and confusing, but once you’ve reached the moon and find yourself tinkering around long-abandoned facilities, it settles into a groove. Now one of the best elements of Deliver us the Moon is the storytelling.

#Deliver us the moon platforms Patch

That said, I can’t vouch for all potential crash points and, if you had a corrupted auto-save, this patch does not fix it. Based on the opening areas of each chapter, it looks like many of the performance hits are dealt with. Update: The next-gen version received a patch on 21/07 that properly retains your visual mode choice and improves performance in both available modes. Unstable performance and visual glitches I can handle, but multiple crashes to the OS and a corrupted autosave in the final chapter were the last straw. However, the “Next-Gen” patch – already delayed several times – made the experience significantly worse than my first playthrough. I spent the better part of 7-hours reacquainting myself with Deliver us the Moon – savouring its blend of slow-burn storytelling, light puzzling, and action-oriented moments.







Deliver us the moon platforms